Community leader of Guilty Crown Gaming, Squishy, dropped by eariler this week to give us some insight into his newly overhauled gaming project -
Q: How did you get started in gaming?
Squishy: I got started in gaming when really gaming on a PC started to become "mainstream". My first game and I still regard it as a timeless classic is Warcraft 3. Back when listening to Dota - Basshunter meant you were a cool kid. Obviously gaming has evolved since then, and therefore my preferences have expanded. I still occasionally get on Warcraft 3 for nostalgic purposes, but over the past 5 years, I have been jumping from MMO to MMO. However, I have been pretty excited over a recent release titled "Bless-Online".
Q: Can you give us some insight into Guilty Crown Gaming's history? How did this gaming community project begin?
Squishy: Now before Guilty Crown Gaming even became Guilty Crown Gaming, it was a single guild in a game known as World of Wacraft: Wrath of the Lich King. Known as guild "Essence of Victory" .This was in fact the game and guild that started it all. Where the idea of a multi-gaming community was formed. The success of Essense of Victory was so great, that it inspired the community inside the guild to replicate that success onto other games and thus, Guilty Crown Gaming was born, founded in 2013. It's first "purpose" was originally as a pre-launch guild for a MMORPG known as "Bless-Online". The "Present" founding core all basically met up on various forums such as Bless-Source (An English-Fansite) and 2P.Com. We originally thought Bless-Online was going to be released in 2014, however later found out that it's development got delayed. So we ended up trying other MMORPGs, and launched several successful guilds. Suddenly enough, we started building a reputation for ourselves in these individual game communities and finally got the attention of our once "birth-place" 2P.Com. We later then got the endorsement and support of 2P.Com, and have since then been providing player testimony for new-releases.
Squishy: Guilty Crown Gaming was never founded under the purpose of being some kind of "Gaming Corporation", expanding to every MMO and recruiting every person that has ever touched a keyboard. Guilty Crown Gaming was formed for the purpose of gathering like-minded individuals, and keeping those connections alive, even when the game has died. It is under that philosophy that our sole goal as a whole community and organization is to ultimately provide a place where you can meet other people and hopefully build friendships that stand the test of time.
Squishy: Of course, we are always accepting new members and are always looking for individuals who would want to participate in any of the games we're currently involved in or possibly looking into! The criteria could vary depending on what "Guild" they want to join for whichever game. Some of our guilds have extremely demanding requirements due to the competitive level of available spots.
Squishy: Surround yourself with individuals that want to help and ultimately be involved in this project with you. I surrounded myself by building a "network" or administration that was supportive of this project and devoted to it. You can't do these kind of projects alone, you need other people to help you out, to help carry that burden. I was very fortunate enough to have an extremely supportive administration team, from Burnsy who acted as our website design consultant, to the various artists within the Guilty Crown Gaming community who helped bring color and art such as Niorichi and Dare (Others that I forgot to mention). All these "functions" are extremely important for a community, and having people share their time and talent is a major factor in the development of any community.
Any Community Manager needs to realize that they're job is to essentially find a way in how to unite people of different demographics and interest, and cohesively make them into a single and unified-unit so that you can further your end-community objectives/goals.
Squishy: The modern age of websites is simplistic and functional. Slick and clean. That is the style that is the most visually appealing. Don't overload the home-page with a bunch of fancy custom functions. Keep it simple and slick. As cliche as it sounds "Simplicity is the ultimate sophistication"
Q: And finally, what do you feel is the best feature of Enjin and why?
Squishy: The flexibility of Enjin. Every community is going to need different functions. The Guilty Crown Gaming website has evolved over time as our need for creating a "Enterprise-Level" website grew. And the flexibility of Enjin in allowing us to transform a simple guild-website for one game into a "Network" sort to speak has been tremendous. There are different guilds in various games within the GCG, but they all come together into the "bigger picture" thanks in part of Enjin allowing us to make that step forward.
If you feel your community has what it takes to be featured in one of our future posts, or you'd like to suggest a community, please send me a message and we'll take a look!
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