Leader/Community owner : Dleatherus
The Noore is an upcoming The Elder Scrolls Online (TESO) guild looking to make it's mark on the online continent of Tamriel. The community has big ambitions, with a heavy focus on game and community based lore. Their goal is simple; maximize the fun for the community in any way possible. They're looking to be at the forefront of all content TESO has to offer, including raids and PvP. This doesn't mean, however, they will neglect to listen to what the community wants. If their users want a certain aspect of content, you can be sure The Noore will answer that call louder than you can say Fus-Ro-Dah.
Great logo and header, with convenient social media icons -
Fully customised menu system, with detailed images, icons, text, and cool pop-out –
'Slide out' interactive shout box and poll modules located on the sides of the website -
Incredible interactive library section, detailing guild and game lore in epic fashion. Choose your book and interactively read through the great information on offer -
Nicely detailed about section, with custom images and layout -
I caught up with Guild Leader of The Noore, Dleatherus, for an interesting and in-depth analysis of his community, goals, and outlook -
Q: How did you get started in gaming?
Dleatherus: Being an old codger, I personally started with the original pong, then played text-based rpg games on my radio shack coco16 (young whippersnappers will need to look that up)
my first mmo was UO (still have very fond memories of it), and have been hooked on mmo's ever since some of our guild members started in a similar fashion, others who have joined are going to be playing Elder Scrolls Online as their very first mmo.
Q: Can you give us some insight into The Noore's history? How did this unquie gaming project begin?
My initial goal was to gather 20-30 like-minded players to have fun with in The Elder Scrolls Online as a group of stealth archers kicking arse in PvP. We had so many joining that it became very apparent that our guild would number 400-500, and that we would need to set up an organized community if we were going to be successful.
My experiences over 17 years of mmo gaming have included playing solo, small guild, medium guild, and large guild. Generally speaking my experiences in a large guild have been negative - too much anonymity, too much drama, too much favoritism from leaders towards officers, too little chance for somebody new joining to advance.
So, since we are a large guild, and i didn't want to repeat what i considered to be the failures of previous large guilds i had been a part of, a unique system needed to be developed
Traditionally large guilds are organized much like a military command structure - a top down 'pyramid' structure - the leader at the top rarely has much interaction with those at the very bottom, chooses the other leaders and officers, usually friends, and members are told what to do, which unit to join etc
Our structure is 'down-up' where members can determine using a system on our website, who else will be active during their normal playtimes. From this pool of players they can put together their own 8 man teams - almost like a mini-guild - they choose their own leaders from within their ranks. 3 of these teams then will choose their leader, and so on.
This ensures that:
1) players are able to choose which other players to run with to maximize fun within the game
2) players choose who THEY determine to be the most competent leader to follow
3) new players, through their own merits, can advance through the ranks (typically people will vote in who they think is best for the job)
4) drama and brown-nosing, though never totally eliminated from any community, is kept to a minimum
From the lore side of our guild - our Lore Mistress's very own words:
"I posted several pages of fictional history about an island of Bosmer pirates that D loved. He asked me to design a home and a history for the Guild. His number one requirement-I kid you not- was that our graht oak have a state of the art sewer system. He wanted an absolutely authentic Lore experience... with a clean fresh scent. So after several days of wracking my brains, I came up with the novel idea of taking a wandering graht-oak and dropping it into the world's biggest pothole. By tipping the whole living section of the tree over a fast-moving underground river-viola. I've had a lot of fun expanding on the design (mud-crab fighting pits) and learning how a society that doesn't cut down trees can create a flourishing home in a jungle."
You can read about our guild-specific lore in our interactive library section.
Q: What are your current goals in a community?
Dleatherus: All of our goals revolve around the very simple concept of creating and maximizing fun for our members.
We do intend to dominate Cyrodiil, the pvp area of The Elder Scrolls Online. For example in PvP, if one unit prefers to defend keeps, and another attack keeps, that is implemented - if both teams enjoy attacking and defending, than that can be rotated between them - it's a matter of flexibility and fun for the common good of the community.
Q: Is your Guild accepting new members? Any criteria a person needs to meet to be able join?
Dleatherus: We are accepting new members all the time.
As a community we are not age, gender, sexual orientation, or religiously biased - we do require than potential members and members follow our code of conduct regarding their interaction with others, and expectations of themselves (can be viewed on our website).
Upon joining there is a 2 week trial period for a new member to get to know us, and us to get to know him - after the 2 weeks are over the recruit is notified automatically that he can apply for full membership - we basically approve everybody since an application/recruiting interview can only determine so much.
The real criteria is how the member acts AFTER joining, something that cannot be guaranteed from an application or an interview. On the rare occasion where somebody who has joined turns out to be disruptive, or an energy vampire (you know the type - ALWAYS talking about the latest calamity in their lives to the point you dread it when they log in because you know what's coming next), quite simply they are banned - we are an open-minded community, but not a social experiment, nor babysitters.
Q: Any advice you'd like give to a newcomer looking to start a gaming community such as yours?
Dleatherus: 6 things come immediately to mind, though I am sure there are many more.
1) A Vision - a vision of what the guild is about - the goal(s) it wishes to achieve - they can be as specific as 'we will raid every tuesday night for the best gear in the game' or as broad-based (like us) where 'no matter what we goal we choose at the time, it must follow the premise of being fun, or contributing to future fun'.
2) Passion - the vision/goals will only get you so far - the difference between a ho-hum guild and a thriving guild is the energy and passion of the members, be it a very small or very large guild - and this starts at the very top.
3) A Plan - a road map that takes you from starting out with nothing to achieving the goal(s) that you set out in your vision.
4) Determination - sticking to it - no matter whether some folks cause drama, a goal wasn't met the way it was intended, new situations make some goals impossible to now achieve.
5) Flexibility - the ability to adapt as unexpected situations occur (and trust me, they will).
6) Decisiveness - being decisive is critical to the stability of the community - nobody likes .
uncertainty and things left hanging in the air whether you choose to decide by using dictatorial powers, vote upon it as a group, or consult with folks and then make the choice single-handedly, (personally, depending upon the situation, I use all three of these methods).
If you find yourself being overwhelmed with having to make too many decisions, it's time to look at delegating some responsibilities to your officers
Q: Would you like to share any awesome design tips with newbie site designers?
Dleatherus:: I started off small in terms of site design - my personal design skills are limited - the Enjin system allows for even a mediocre designer like myself to create an awesome site
Make sure that the design of your site reflects the goals and 'feel' of your community - images, colors chosen etc can play a very important factor in making the site attractive and appealing to others.
If you are not good at coding and designing, like myself - do not be afraid to have others who join your guild take over those aspects - the success of our site is in large part due to the awesome folks from within our community who have stepped up and asked to help, and from members who have made suggestions for improvements
Q: And finally, if you could request one feature/module to be added to Enjin, what would it be?
Dleatherus: From one of our skilled website admins:
"Ah as for feature... GO SPAM THEM TO CREATE AUTHENTICATION SERVICE OR AT LEAST IMPROVE THEIR API! :RAGE: "*
*(This comment was posted in a multitude of eye-burning colors - for the sake of everybody else's retinas I have made it a plain color)
If you're looking for a lore-heavy and established gaming community for upcoming TESO release, it really doesn't get much better than The Noore.
Rich lore, a solid structure, and an ambitious outlook; what more could you want from your adventure in Tamirel?
If you feel your community has what it takes to be featured in one of our future posts, or you'd like to suggest a community, please send me a message and we'll take a look!